GSdx 1.11
2008-11-30
GSdx 1.11 is released.GSdx is a GPU plugin for PCSX2.
Minimum requirements: Pixel Shader 2.0.
Recommended: DirectX 10 level video card, Windows Vista.
Note: SSSE3 is supported by the Intel Core 2 Duo series.
Note 2: SSE4 is supported ONLY by the Intel Core 2 Duo Penryn series, meaning the E7xxx, E8xxx models for dual cores and the Q9xxx models for quad cores.
Games which had the post-processing effect removed:
Okami (0x21068223)
Metal Gear Solid 3: Subsistence (0x053D2239)
DBZ Budokai Tenkaichi 2 (0x278722BF)
Street Fighter EX3 (0x72B3802A, 0x71521863)
Bully (0x28703748)
One Piece Grand Adventure (0x3122B508)
ICO (0x6F8545DB, 0x5C991F4E)
Grand Turismo 4 (0x44A61C8F, 0x0086E35B, 0x77E61C8A)
DBZ Budokai Tenkaichi 3 (0x428113C2, 0xA422BB13)
Wild Arms 5 (0xC164550A, 0xC1640D2C)
Manhunt 2 (0x8B029334)
For the full list refer to source.
How to report a bug with a gs dump:
Go to a static scene in the game where not much is moving and the bug is visible.
Make sure it is not the spikey polygon syndrome.
Press SHIFT + F8.
In the snap folder of pcsx2 you will find a .gs file next to the .bmp.
Compress and upload them.
You can also replay the .gs file (it's only going to be two frames looping), run the following command:
rundll32 gsdx.dll,GSReplay <.gs file> (v1.5+)
or
rundll32 gsdx.dll,GSReplay
Good for benchmarking too.
Download:GSdx 1.11
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How do you make the plugin work?
Put it on the plug-in directory!