No$gba 2.6

No$gba 2.6 is released.NO$GBA is currently the fastest working Gameboy Advance(GBA) / Nintendo DS(NDS) emulator.

No$gba 2.6 changelog:
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted X quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

Download: No$gba 2.6

POST by on 09:58 Email This Post

16 Comments: Subscribe This Comments(Atom)

Anonymous said... 12/19/2007 01:08:00 PM

latest version need to pay the donation...


black said... 12/19/2007 01:25:00 PM

yes.but....

http://rapidshare.com/files/77573585/no_gba2.6.rar.html

enjoy~!


Anonymous said... 6/28/2008 09:04:00 PM

You know, if we continue to download w/out paying the poor guy what he needs, he ain't gonna release any newer versions. He did kind of explicitly state that on his site...


Anonymous said... 7/26/2008 02:31:00 PM

downloading with or without paying is illegal so to say download with out paying is pointless


Anonymous said... 8/06/2008 04:48:00 PM

hey dumbass the emulator is legal its the roms that are illegal because the roms are copyrighted you dumb fuck but the emulator was made by a regular person, understand what the fuck your saying before you say it


Anonymous said... 8/12/2008 08:18:00 PM

How to flip the screen so that it won't be upside down?


Anonymous said... 8/19/2008 09:13:00 AM

actually its not ilegal,shows what you know its only ilegal if you dont own the game of the rom you downloaded it says it on all the rom sites before you download


Anonymous said... 8/23/2008 11:46:00 PM

Hey, I don't give a fuck about illegal, I downloaded over hundreds of games that could cost about thousands of good dollars!! About paying to the NO$GBA maker...I would like to help him, but I dont use paypal, sorry!


Anonymous said... 8/31/2008 09:38:00 PM

HEY HOW CAN I PLAY THE GAMES THAT HAS FLASH 2MBITS IF THIS EMULATOR HAS ONLY FRAM 64KBITS


Anonymous said... 9/04/2008 01:27:00 AM

i downloaded it already... but its asking for the password when i tried extracting it awwwww...whats the password????


Anonymous said... 9/19/2008 05:58:00 AM

password: ghyta


thanks said... 9/29/2008 02:56:00 AM

man, you guys need to chill out. and saying you don't use paypal is a lame excuse for not giving a donation, unless you can't use it in your country or something


Anonymous said... 9/30/2008 04:57:00 AM

While we're on the subject of legality - despite what ROM sites claim Nintendo takes a very dim view on the topic and usually sticks with the opinion that uploading roms is only to pirate them and vice versa. If you have a good lawyer you're fine. Anyways if he wants money for his hard work thats not a biggie, a mans gotta eat.


Anonymous said... 10/20/2008 01:36:00 PM

Is there any equipment you need?


Anonymous said... 10/20/2008 01:36:00 PM

Is there any equipment you need?


Anonymous said... 11/20/2008 12:36:00 AM

I download roms only if I have the games. However, games such as Platinum, I download just to see what they're going to be like. I end up buying it anyway.


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